I use Blender to fix the normals on dynamic clothing objs imported into Carrara, but I do not want to go the baked maps route with Blender, because it would take too much time to adjust to this ui. PS: I didn't tried the Blender-version, because I feel lost in Blender. And for me this Texture Converter makes it easy to use V4 textures on G3F it's only some steps which the intermediate user can follow.) (As I'm mostly a Carrara-user I am already used to tweak every shader, but it's some other thing to have a texture map working on some new UV than just to fiddle with shader settings. I will try some V4-elite maps I want to have on G3F and see how much tweaking needs to be done. Fingernails, eyes, mouth, I left as they were, because how much differences you need?Īnd this time I got away with just replacing diffuse and bump maps. It's no different than setting up a new preset from raw maps. Sometimes you can get away with just replacing the diffuse color maps, but more often than not, you need to do the full set and then tweak the settings. The 'after' work is going to be the same no matter what method you use, because as with any new texture, settings will need to be tweaked/set/optimized for that set.
Most of the time I spent was adjusting the maps to a geocraft, what worked fine after some experiments, too.)
#Blacksmith texture transformer 2 crack how to#
All one needs to know is how to switch diffuse/bump maps, save a cr2 and your done. (This approach sounds like a lot of work, but it isn't. After copy/paste I changed the diffuse- and bump-maps to the Texture Converted-converted "transformed-xxx"-maps and voila! V4 maps on G3F, no seams seen at the moment.
#Blacksmith texture transformer 2 crack skin#
(I left out eyes and mouth, because there's only so much variation, and it was the skin textures I longed for). So I merged a V4 into the scene, applied the anime textures, and going forth and back, copying surfaces and paste them on the corresponding ones on G3F. This left a lot of surfaces with the standard G3F-materials, because they aren't simply there on a V4. Answered corretcly, no problem.Īfter conversion I loaded G3F Base and imported the newly generated pz2-file on G3F. But: it's better to save the CR2 into a runtime-structure I did not, so I got some questions from the utility program where the textures and the geometry reside. My goal was to transfer ArtCollabs Anime textures to G3F. As I have only B3D V.4 I had to buy the Prime membership to get the Texture Converter program at a low price okay same price at all, but you save a little on the V4 to GF3 add-on and maybe someday on other products.